![]() ![]() The only thing I can think of doing is converting it to static mesh and getting the precision I need by hand. I guess I’ll only want to use array when i’m putting things in a perfect line or circle? To curve an array is terribly inaccurate as well as an exercise of imprecise patience. Why cant I place each instance manually? What a weird requirement especially when the functionality is already there. ![]() The truth is, I could care less about the ARRAY part of it, all I really want is the functionality of the instancing. If you turn array mesh to 1 it thinks you dont want to array anymore and it greys the whole menu out (because why would I only want 1 in an array, right?). Whats worse, is one of them is locked in position and you can only move one of them. Only problem is, you have to place 2 at a time (I’m using the chain button). In the end, I decided to just settle on placing them 1 by 1 and keeping the instancing feature of this tool. I can get close, but I cant get the precision i need for my tank treads (in the video they are floating, mine need a lot more precision, especially on the curved parts). Well, I must have watched this a hundred times and have spent a couple hours banging against a wall with the array mesh function. Which is near identical to what I’m trying to do. Im making tank treads and thought using array mesh would be a perfect solution for me. ![]() Hi, long time visitor to ZBC but never post. ![]()
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